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SCE Japan’s mandate it to create “games that nobody else can see on another console”

by on July 18, 2013
 

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The mandate of SCE Japan is to make, “games that nobody else can see on another console,” according to it’s creative director Gavin Moore.

Moore made the comments in an interview with PlayStationLifestyle where he was also talking in his role as writer and director of Puppeteer. He said that each studio has it’s own mandate, highlighting the fact that Naughty Dog and Sony Santa Monica focus on the AAA games.

He explained how it worked by saying, “So it’s kind of crazy in our studio because it’s a bunch of insane people coming up with strange ideas. We’re kind of left alone to come up with what we want. We’re obviously tracked, we do have green light meetings and stuff like that, but because we have smaller teams and smaller budgets to work with there’s less risk, so they allow us to be more creative.”

This kind of approach may indicate why Sony feels so comfortable with the amount of time and prominent space it is giving away to indie developers on PS4. With such an approach already in place it shouldn’t be too difficult to get the system right in time for the next-gen.

There also appears to be a common sense approach from Sony in regards to PS3. Moore said, “There are a lot of people that can’t afford a PlayStation 4 yet, or can’t even get their hands on one because Sony can only make so many. It’s important that we keep supporting those PlayStation fans,” which seems like Sony are really thinking about the long term user base before PS4 arrives.

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