Monaco: What’s Yours Is Mine sales have been lackluster on XBLA, and Andy Schatz, the founder of Pocketwatch Games, points the finger at the delay.
While talking on Reddit, Schatz said the delay “unquestionably hurt” overall sales on the console.
“I was never depending on the Xbox being our primary revenue generator, but I was very disappointed in Xbox sales nonetheless,” Schatz wrote. “We put a ton of effort porting the game, and to have that effort be largely wasted was really disappointing. OTOH, I don’t think the demo was particularly strong… so it could be that the game wouldn’t have done better on Xbox even if it had a simultaneous launch (though IMO it would have performed at least twice as well). We had to submit two patches, and luckily they had already relaxed the charges for that process about a month prior.”
The game was delayed for a few weeks after the PC game released April 24. The XBLA version eventually released on May 10 after two patches.