While the upcoming PS4 is comparable to a high-end PC, it will offer more customization compared to it according to PlayStation 4 lead architect Mark Cerny.
In an interview with VG247, Cerny calls the PS4 a “super-charged PC,” how the next-gen console will let developers have flexibility regardless if they’re a big or small studio.
We wanted the focus to be on the games that the creative directors wanted to make..rather than the minutiae of the hardware. That’s universal. That’s true whether you’re talking Destiny with their 700-strong team or you’re talking one guy doing everything. They want to focus on the creative vision.
At the same time we have to balance that out with a rich feature set that they can use in the later years of the hardware. The hardware has to grow over time. That’s why I refer to it as a super-charged PC architecture – there’s more in it than what you find in a PC…There are all these customisations, such as what we did to the GPU and other parts of the system to ensure that they would really be these systems that programmers could dig into in year three or four of the console life-cycle
Cerny also stresses that developers will really have a chance to study the PS4’s architecture since it won’t change for many years. More and more devs can learn its secrets and gain better performance out of it, which is the case with most consoles.
Will this mean more games will be optimized for the PS4? I sure hope so and based on what Cerny has said, they’re on the right track.