Oculus Rift boss would like next-gen compatibility, but worried about console life-cycles
With the Oculus Rift turning our “Virtual Reality” fantasies into, well, reality, could the device be coming to next-gen consoles soon?
If Oculus Rift CEO Brendan Iribe was in charge, that’s a definite yes.
In an interview with OXM, Iribe states that he “loves consoles,” but that they’re “focused on” PCs and Android for now.
Well, we love consoles…We play them a lot. There’s no reason it can’t technically work, it’s just getting everybody involved. Right now we’re focused on the PC platform and Android.
He adds that it “made more sense” to target PCs first, since it’s an open platform that’s not subject to any sort of technical limitations from the likes of Sony and Microsoft. In saying that, though, he’s not opposed to Sony or Microsoft making their own and mentions how more companies “throwing into VR or AR, the better it is for everybody.”
We love what both the console guys are doing. I hope one or both of the console guys make VR headsets, or something similar, like an AR headset…The more that they push into this space, even if it’s a different device, or their own device, a different experience, the more that they’re throwing into AR and VR, the better it is for everybody.
If you’re wondering why they don’t just make Rifts for next-gen, Iribe mentions that fixed consoles won’t offer enough headroom for evolving VR devices in the years to come.
I think that you will see VR move fast – AR also, but especially VR. You’re going to see rapid innovation, and one of the concerns that we do generally have around consoles is that their life cycles are getting longer all the time – it’s a seven to eight year lifecycle, and in eight years, VR is going to be insane. Incredible.
Based on his statements, I wouldn’t be surprised to see an Oculus Rift working with the Xbox One or PS4 sometime in the future.
Would you want to use a Rift for consoles or is it just a gimmick that will go away?