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Sony’s self-publishing rules are based on four pillars

by on July 10, 2013
 

Sony wants more to embrace digital.
Self-publishing is the one thing that got a lot of developers on Sony’s side, due to the fact that it allows indie developers and companies with low budgets and staff to express their toughts throught their games without spending big money on a publisher.

The whole self-publishing system is based on four pillars as follows:

Every developer is a publisher

“This is fundamental, and sets the basis for our relationship with our self-publishing partners,” he explained at a Develop conference session attended by Digital Spy.
“Every single developer is a publisher, as far as we’re concerned. We don’t separate, we don’t segregate indies from traditional publishers.”

Equality of opportunity

Sony is offering a “level playing field”, where the business support of the company is not limited by the succes of the developers or how many sells they get with their games.

Personal relationship

Sony is “offering a ‘Personal Relationship’, where developers don’t go through a “faceless portal”, but instead offer an “open door policy”, with direct access to those making promotional and marketing decisions to a game. ”

No hurdles, just games is the latest pillar Sony outlined.

They also announced and submission and approval process. After a developer submits a game, Sony will reply them within one week, after that the developer can announce that their game is coming or not to PlayStation 4.

Source: DigitalSpy

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