E3 2013: Infinity Ward: Call of Duty: Ghosts completely “new” experience, but still in a “modern” setting
Just how different will Call of Duty: Ghosts be compared to Infinity Ward’s previous Call of Duty games?
According to studio member Chance Glasgow, it will be a “completely new world,” that will include new “gameplay mechanics” and is being powered by their “new next-gen engine.”
Even if it’s a new game, it seems the actual timeframe on when the game happens is still in the “modern” era. When asked by GotGame’s Steve Masters in a video interview, Glasgow mentioned that if he had to choose between past, present and modern, he’d say it’s “modern-ish,” but not set “right now.”
Hopefully, Infinity Ward has more surprises up their sleeve aside from Riley to make Call of Duty: Ghosts stand out from IW’s Modern Warfare series.
What do you think? Will Ghosts be different to feel like a new game, or what we’ve seen so far is contradicting their philosophy?