E3 2013: Preview | Capcom’s games prove everything old is new again
Stepping into the Capcom booth at E3 was a blast from the past, in a very good way.
We began our Capcom tour with two levels of DuckTales Remastered. The game looks stellar, and the gameplay is just as players would remember it. The game is fully voiced with the original cast from the cartoon, which as a fan of the game and the cartoon blew my mind. Instead of just being dropped into the level, cutscenes play, explaining both the treasure Uncle Scrooge is after as well as who’s guarding it. To hear Uncle Scrooge’s voice, along with Huey, Dewey, Louie, Webbigail, and Launchpad McQuack for the first time in many years undoubtedly will resonate with Capcom fans. Scrooge can pogo stick and golf club like the original game, but unlike the original game, backgrounds are rendered in beautiful HD 3D. Some items are still rendered in 2.5D retaining the animated cell feeling. With a low price point due to its release on Nintendo Network, PlayStation Network and Xbox LIVE, its summer release will fuel a guaranteed blockbuster.
Next we took a look at Phoenix Wright: Dual Destinies, the latest in the Ace Attorney series for the Nintendo 3DS. The game demo dropped us in the middle of a testimonial of a woman who had a ceiling crumble on her and focused on the new ability, analytic psychology, which works similar to Psylock from former games. The mechanic was interesting, but felt awkwardly like the emotion meter from Super Princess Peach. Analytic psychology, which seems more to be along the lines of empathy, focuses on if a person is feeling the appropriate emotion for their testimony, which Phoenix can use to his advantage in the trial. Admittedly, we only saw one part of the testimony, but it seemed really forced. However, with remastered graphics, 3D backgrounds, and the same gameplay Ace Attorney fans love, it still works brilliantly, despite the awkward investigation tactic.
Capcom showcased their Classic Arcade download packs for PSN and XBLA, featuring titles from Capcom for 8- and 16-bit machines. Five in total, the showcased one included games like 1942, SonSon, and Ghosts ‘n’ Goblins. I took a crack at my old nemesis, Ghosts ‘n’ Goblins, and I am proud to say it still thwarts me to this day. The games are still classic, but the amount of suck produced was off the scale.