As reported on Eurogamer, a trusted PlayStation 4 developer with a proven track record of accuracy has shared that Sony has mandated that all PlayStation 4 games include Vita Remote Play.
While Remote Play itself is nothing new (there have been several attempts in PS3 games with both PSP and Vita, but they all felt rather laggy), the method is PlayStation 3 Remote Play utilized software encoding based around the system’s CPUs, which forced developers to choose between sacrificing that CPU time or neglect Remote Play entirely.
With the upcoming PlayStation 4, Remote Play will be different. The encoding in the newest console will be hardware-based,with the recording and screen-sharing features boasting all of the benefits of the Gaikai streaming technology. Because this is going to be a feature built into the PlayStation 4’s operating system, there should be no performance penalty to developers, meaning that they will not have to choose between sacrificing performance or neglecting this feature.
Was the choice to force Remote Play a good one? Will the technology be as effective as expected?