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Xbox One has CPU and storage equivalent of three consoles on the cloud

by on May 28, 2013
 

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As confirmed at Microsoft’s reveal event from last week, the new Xbox One will feature cloud technology, and according to prototyping group manager Jeff Henshaw, the cloud will provide developers with the CPU and storage equivalent of three extra consoles.

“We’re provisioning for developers for every physical Xbox One we build, we’re provisioning the CPU and storage equivalent of three Xbox Ones on the cloud” he said. Now that Microsoft is offering more than 1.5 TB storage and a lot of processing power to developers, we are very excited to see all the wonderful fictional worlds they have to offer us. So, developers, it’s time to bring your a-game.

Source: Develop

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  • May 28, 2013 at 3:54 PM

    It doesn’t work like that… Cloud computing can be used for some features (backgrounds and such) but for the main elements of the game (you know, the ones that have to be updated 30-60 times in a second) cloud computing is far from ideal. It can help in some aspects, but it’s not going to triple the power.

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