MCV reports Microsoft and game publishers will receive a cut of every used game sale through retail, according to its “retail sources.”
The site’s sources say Microsoft briefed “key retail partners,” on how its new used game transaction system will work.
“A gamer walks into a retailer and hands over the game they wish to sell. This will only be possible at retailers who have agreed to Microsoft’s T&Cs and more importantly integrated Microsoft’s cloud-based Azure pre-owned system into its own.
The game is then registered as having been traded-in on Microsoft’s system. The consumer who handed it over will subsequently see the game wiped from their account – hence the until now ambiguous claim from Phil Harrison that the Xbox One would have to ‘check in’ to Microsoft’s servers every 24 hours.”
Once sold, the retailer takes a 10 percent cut and the rest is split between Microsoft and the game’s publisher.
MCVs sources say retailers can choose their own price, but other reports suggest that they must sell it for £35 (roughly $45).
The report only mentions UK retailers. It’s unclear if it applies to North American retailers.
When contacted by MCV, Microsoft wouldn’t confirm the report.