Anthony’s Wishlist #3: Graphic Novels that Should be Video Games
Hello readers, and greetings to another installment in the Wishlist run, where I’ve previously noted outstanding Television and Films which, thanks to short-sighted game developers somewhere, were not adapted into successful video games like most all popular media. But wait! There’s more! If you read for the next five minutes, you’ll hear all about Five Graphic Novels that Should be Video Games!
It’s a valid rumination. Batman’s “Arkham Asylum” is an extremely well-received franchise, and in my own personal opinion the perfect choice of his graphic novels to be adapted for its purposes. Thus, no others will be listed here, if that’s what you’re wanting. But trust me—you’ll enjoy hearing these get some attention on this front, for once!
1.) V For Vendetta
My personal favorite graphic novel of all time, this remarkable piece of art sustains as a distinguishable and reputable mark on all of literature. Further empowered to more casual viewers by the inferior film, albeit an entertaining one where the raw Fascism vs. Anarchy plot was watered down into a Bush parable, V’s face remains an icon.
Real-world digital terrorists Anonymous use his face as a symbol for their own doings, although I’m sure that’s not quite what Moore intended when he invented this being, whose motives remain unclear. V is a shadow, and his ambiguous nature and violent outings would strongly support a video game. I don’t mean the film—I mean the graphic novel, here, whose visceral nature is un-caged and unrelenting.
Frank Miller. One of a very few men held in the same standard as Alan Moore, both of which took characters and comics and evolved them. Here his work of science fiction totally unhinges Anime and somehow successfully binds that with the medium under discussion. With his trademark two-page artwork and this vast dystopian world, not only would I advocate its resurgence into the gaming universe, but also into cinema.
While V would have missions to complete, Ronin could likely function more similarly to Fallout, with an open-world dystopia to survive. The book’s prologue could be presented exactly the same—a prologue to the game. The technology in the story is disturbing, but truly unique and original, and although unnecessary provides an opportunity to expand and build on for a more enriching storyline than being handed Casey’s story on a platter.
3.) Kingdom Come
A very thoughtful graphic novel, which pits one generation on the next, is the perfect type of superhero-bash for today’s gamers. Relevant as ever, its enthralling and intelligent observations on the limitations and responsibilities of being a superhero lest one become just a vigilante would make for a truly captivating story.
The roster is of suitable size and makes for fantastic chemistry. Also, the timing is right—what with Injustice and indeed even The Avengers film proving the basic concept entertaining in literally every way. Like all the great ones, this graphic novel had something to say, and if someone could translate it to gamers appropriately, its video game could become equally memorable.
4.) Y the Last Man
Loads of readers swear by this one, and dystopias aren’t only comfortable in the video game industry, but increasingly abundant. As much atmosphere as the similar story Children of Men, a science fiction classic in its own right, there are countless interpretations that could be successful from this high-octane and high-concept plot. To be perfectly honest, little explanation is necessary. It speaks for itself.
5.) Sin City
Speaking of Clive Owen. Frank Miller’s genius series, which has already been adapted into a thrilling and unforgiving (in a good way) film of satisfaction, with a sequel on the way, could make for terrific multiple story modes. They could be divided by the characters and strung together into a continuous narrative each, so that one could select which to pursue and once complete unlock further stories to choose from.
The universe is so gigantic, and the stories are so rich with possibility, that its potential would be nearly unlimited as an action/thriller yarn. Its stark and black and white nature of inky adventures has plenty of aesthetic to provide a fully engaging environment worth exploring for many gameplay hours.
And that’s that! What do you think of my choices, and what would you add to that list? I know more than a few of you out there are fans of comics, too. Certainly having grown up in an age where cinema has latched onto superhero flicks for their summer saviors like symbiotes. Alrighty then, have a good one, readers!