Review | Resident Evil: Revelations
When Capcom launched Resident Evil: Revelations for the Nintendo 3DS, it was an exceptional experience for the handheld, and one that surpassed the lofty goals of its predecessor – Resident Evil: The Mercenaries 3D. So with the game receiving mostly positive reviews, the publisher decided to release the game with an HD makeover for the PlayStation 3, Nintendo Wii U and Xbox 360.
But while an HD version sounded great, and one that could be played on the big screen, I ended up liking the 3DS version just a little bit better. That’s not to say there aren’t any good things about the console version, they’re just not as smile-inducing as the portable original.
The first thing I noticed, is that while the game does have some nice looking textures, thanks to the higher resolution, the game’s characters and enemies look a bit out of place. You’ll notice less animation and detail; so much so that it becomes clearer the more you play that the game is in fact not optimized for a console.
Once you get past the underwhelming feeling about the game’s graphics, you can still appreciate the campaign’s story and overall creepiness that is the stable of the Resident Evil series. For those that missed out on the 3DS version, the game is played out with short episodes that include recaps of the previous story. You’ll get to see various viewpoints from different characters and it’s just nice to get back to a spooky type of experience, as the last few games have been a little more action oriented.
I also found the dialogue between characters to be both cheesy and funny at the same time, which at times took me out of that dark mindset and made me chuckle, but not to the point where I disliked it.
Gameplay feels a little easier to grasp thanks to a second analog stick and though there are still some unpolished mechanics such as dodging, shooting and moving around feel more natural. You’ll find a variety of weapons and upgrades throughout the game, which can let you blow away zombies by finding their weak spots.
I would have liked to have seen more environments than the game presents, as you do have to backtrack quite a bit so seeing the same environment more than once can get a little boring and the different ones that are there, aren’t that different, save for a few cool spots like a casino room.
The game also does offer up Raid Mode, though it gets a slight upgrade from the portable version. This mode lets you battle it out with a bunch of tweaked enemies that are tougher to beat and are advanced enough to make it more of a nail-biting experience. As you complete each challenge, you collect costumes, points and medals, while you take to the shooting with a friend via local or online play.
Ultimately, for anyone who didn’t play the 3DS version, the console version of Resident Evil: Revelations is a cool alternative that will let more people check it out. Though not a perfect port, the game is still enjoyable though the HD version didn’t quite stack up to the original.
This review was based on a retail PS3 copy of the game, which was provided by Capcom.