We’re all excited for The Legend of Zelda: A Link to the Past 2, that’s a given. But while watching the trailers, you may have looked at Link’s new ability to turn into a 2D etching and thought, “I’m sure I’ve seen that before somewhere.”
According to Eiji Aonuma, your hunch is right.
The Zelda series producer told CNET in an interview that the inspiration for Link’s flattening ability actually came from Phantom Ganon, the Forest Temple boss from The Legend of Zelda: Ocarina of Time. Phantom Ganon, if you recall the battle, could jump between identical paintings, which prompted Aonuma to ponder a little “What If?” session with Link being able to wield that skill.
Aonuma also said that both Light and Dark worlds will be involved in the storyline again, and that while everyone might not love it, he feels the game will be greatly enhanced if played in stereoscopic 3D.
Ryan Bates is a native of Southern California currently in a love/hate relationship with Las Vegas, Nevada. (It’s complicated.) Ryan is a Nintendiehard but does not discriminate against other consoles. He is also involved with the growing Gaymer movement.
When not gaming, Ryan enjoys boxing, trying out new foods, and theme parks, and has a sick yet totally radical fascination with ’80s and ’90s pop culture.