Deep Silver, developer for Dead Island: Riptide, has explained why the game, currently scheduled for release on April 23 for the Xbox 360, PS3, and PC3, is not coming to the Wii U.
Creative Producer Alexander Toplansky says the engine would need to be rebuilt in order to support it.
“One of the opportunities we had for Riptide was to continue the development of the engine, and really improve it and make a lot of refinements,” he told Digital Spy.
“The things that are required to bring something to a new platform, you need to either really get to be integrating it deep into the engine, or you’ve got to [do] a port.
“Neither one of those was a satisfactory outcome for us, so we decided to do what we got platform-wise and just make sure that we can deliver the best experience we can.
Asked if the game could potentially make it on the console at some point, Toplansky said, “It’s not something I would categorically rule out, but it’s not something that’s planned.”