Review | Crysis 3
There was a certain level of satisfaction in completing Crysis 2, but ultimately left me wanting more. So needless to say, when EA and Crytek announced Crysis 3, I let out a Mr. Burns “Excellent” in anticipation.
Fortunately Crysis 3 doesn’t disappoint.
The game takes place in a dilapidated New York in 2047, 24 years after the events of Crysis 2. Players take on the role of Prophet, whose personality and memories that were stored in the Nanosuit, are now as one with Alcatraz’ body. Early on you meet up with your friend Michael “Psycho” Sykes, who is there to help you take down the CELL, but is also dealing with the psychological issues of being stripped of his suit and tortured. As you make your way in to the New York City Liberty Dome, you come face to face with an urban rainforest that features broken down skyscrapers, gigantic trees, swaps, rivers and Ceph.
One of the first things I did upon getting into NYC was to simply gaze out into the wilderness and take it all in. This game looked absolutely gorgeous. It’s easy to see that Crytek has done a magnificent job of trying to get every last bit of juice from current-gen consoles (it looks even better on PC). The entire atmosphere is colorful, yet damp and you can even see the detail in each strand of grass that is laid out upon your feet. It’s truly a sight to behold. Once you get over the beauty of it though, it’s time to get down to business.
As Prophet, you are on a mission of revenge, and within the Liberty Dome, you’ll traverse various sections of New York City as you try to stop the CELL from attaining new technology on their way to global domination. For anyone who played Crysis 2; the control scheme is spot on and easy to pick up once again. However, the approach seems even more refined and the ability to switch out weapon types, activate the cloaking or armor features on the Nanosuit are intuitive and quick. Even upgrading your weapons and suit can be done without having to go into another menu, keeping you engaged in the action. One of the cooler additions is the ability to hack electronic devices. And while hacking doors isn’t anything out of this world, hacking into turrets and mines, that can turn them against your enemies, is pretty damn cool. Hacking isn’t just done with a push of a button either, in fact, while hacking, you’re taken into a sort of timing-based mini game that will need to be completed in order to fulfill the hack.
Then there’s the sweet Predator bow. Easily my favorite weapon in the game, Prophet can kill enemies with a single shot, while still having the ability to be cloaked. Of course, arrows are somewhat limited, so you can’t go all bow-happy, but you can recover arrows from killed enemies, although your quiver doesn’t allow you to carry that many arrows in the first place.
I found the campaign to be a little shorter than the one from Crysis 2, but I also feel that the pacing of it was a bit more approachable, while feeling less linear as well. It’s more of a sandbox experience, with various paths available during a lot of the missions.
As for multiplayer, Crytek UK did a fine job of the class-based system, but I found myself enjoying the new Hunter mode the most. In this mode, two cloaked hunters go up against a team of CELL soldiers, with each killed CELL trooper becoming a hunter. The last remaining trooper is then tasked with trying to fend off a group of cloaked hunters, which is pretty entertaining.
Crysis fans should get a huge kick out of Crysis 3, with a solid story that features excellent dialogue, facial animations and gameplay mechanics that are as polished as any console title in this generation.
Easily my favorite game in the franchise, Crysis 3 is a blast to play and while multiplayer is OK (good, but not great), the campaign is excellent and a must for any gamer’s library.