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access_time February 28, 2013 at 8:27 AM in Features by Maggie Wiland

The Problem With Halo 4 Online Multiplayer


Lately, I’ve been playing a lot of Halo 4 Multiplayer to just kill time, and while I have to admit right off the bat that I’m not a big multiplayer fan to begin with, one thing I noticed was how the ranking system in Halo has destroyed everything.

Halo 4Ranking is a good way of determining someones skill at a game. Knowing that they had to win a set amount of times to rank up means they not only had to be with a good enough team, but also do well enough themselves. And honestly, multiplayer can be hard. But with Halo 4, Halo’s ranking system has been nerfed (really it was messed up by Reach but now it’s COMPLETELY broken) by the true additions of commendations, challenges and so on. Now you no longer have to be GOOD, you just have to be THERE. It’s like getting good school attendance. Sure, you did well showing up, but your grades are crap because you don’t apply yourself at anything else.

So I asked myself, “Mark, how do we determine who’s actually a skilled player and who isn’t?”

And I answered, “Well-” and yes, I realize I’m speaking to myself, I’m in therapy for it, “-we can look at their k/d ratio.”

And that IS a good way to determine it. Until you realize that so many people who play multiplayer games are so bad now, it’s not that hard for someone to even have a good k/d ratio span. So then you can look at their campaign progress. Ok, did they complete it on the hardest difficulty? Because that actually takes some talent. Until you realize that they might’ve done it either with a friend who’s just as mediocre as they are or with a friend who’s way better than they are, and therefore their skill level as a player is still ultimately undetermined. That’s why I like the Halo achievements that say “Complete campaign on legendary ON SOLO” because THEN you can see just how skilled they are, or at least come away with a good enough idea.

Halo4-multiplayerIt’s gotten to this weird point where the people who play these games multiplayers aren’t necessarily skilled, it’s just that the leveling systems are so warped that anyone in the world now can become a “master rank” without putting in any freaking effort. My dog could sit here and become a level 57 player just by licking herself. How? Because not only do you get experience by doing stupid challenges and commendations-the majority of which aren’t that tough to begin with-but you actually gain leveling experience by JUST PARTICIPATING.

That means you can join a game, go take a dump, come back and be two levels higher.

It’s the age old idea of “Everyone’s a winner!” when really about 13% of them actually are. I don’t really have a solution, I just wanted to point out the problem.

Complaining is my speciality.


  • Max $terling February 28, 2013 at 9:13 AM

    Another way to level up is playing the co-op episodes. Halo is that kind of game that’s made to cater to the casual gamer or children. It’s no longer the premier title for the hardcore. The only “hardcore” players on Halo these days are the ones who are in the back with the sniper rifle because they use their K/D to measure their D*** size.

    • Maggie Wiland March 1, 2013 at 6:07 PM

      Exactly; and then people get angry when it’s taken off the MLG list and I’m sitting here quietly thinking, “You’re SURPRISED?!” The changes aren’t bad changes, in fact they can actually make the game more FUN to play, but they definitely make it harder to determine who is actually skilled and who isn’t. I’m not a big multiplayer fan to begin with as I said, but I play to just pass time so this doesn’t really bother me on the level of a hardcore player but my friend actually used to be super into his rank in Halo 2 and he’s VERY peeved about the changes and how the ranking system is borked. His rant to me is what inspired my article lol

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