Zombie Studios has announced at D.I.C.E. their latest PC game, Daylight, which will use Unreal Engine 4.
Daylight will be a horror game that will feature rooms that are randomly generated, with the game’s story unfolding through various clues throughout the game, accordint to IGN, who spoke with the team.
“The player doesn’t have a name,” studio head Jared Gerritzen told IGN. “We don’t give any backstory on the player. She literally just wakes up and you need to find your way through, but there’s a lot of story elements. The way the story unfolds is we have all these elements where you can pick up documents and case files, but also your phone gets possessed and it plays recordings from the past. So there’s so many different elements we’re able to use that allow players to get all this information, but the way that we’re going to do it it’s programmatically, procedurally given to the player. So I’ll play it and I’ll get the first bits to understand what’s going on, but from that point on everything will be in different successions.”
According to Jessica Chobot, who wrote the game, a play-through should only take about 25-30 minutes, but playing it more than once will offer new rooms and more clues into the game’s story.
“Different players will have a totally different experience,” Gerritzen said. “You’re essentially a rat in a cage, but the cage is an asylum and it’s scary as hell. You need to find your way out, and each time you do it it’s completely different.”
Apparently, you’ll be armed with a cellphone that also doubles as your compass, along with other tools to help you on your way.
“You don’t have combat. You don’t have a gun. You don’t have anything. You literally have to run away when a Phantom is attacking you, and those things are really interesting,” Gerritzen added.
Daylight will be released on Steam sometime in 2013 and you can count us in as a very interested party. We shall be waiting!