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Alleged Specs for Eighth-Gen Sony Console Leaked

by on January 28, 2013
 

Orbis1

The officially unofficial eighth-gen war between Microsoft and Sony rages on. Last week, specs of the eighth-gen Microsoft console, Codename: Durango (AKA Xbox 720), were leaked; today, vgleaks.com reports the alleged specs of Sony’s eighth-gen, Codename: Orbis (AKA PS4).

The leaked report shows that Orbis’ CPU will feature eight Jaguar cores arranged as two “clusters” at 1.6 Ghz, and will be integrated with its GPU, known as “Liverpool,” for high performance with low power consumption.

Orbis will also allegedly feature 4 GB of memory, a high-speed Blu-Ray drive, 1 Gb/s Ethernet with Wi-fi and Bluetooth compatibility, an evolved version of the Dualshock controller, which may include dual cameras, and updated Move controllers. A reported full spec list is below.

My friends, the war is on.

 

CODENAME: Orbis (Sony’s PlayStation 4)

LIVERPOOL SOC

  • Custom implementation of AMD Fusion APU Arquitecture (Accelerated Processing Unit)
  • Provides good performance with low power consumption
  • Integrated CPU and GPU
  • Considerably bigger and more powerful than AMD’s other APUs

CPU:

  • Orbis contains eight Jaguar cores at 1.6 Ghz, arranged as two “clusters”
  • Each cluster contains 4 cores and a shared 2MB L2 cache
  • 256-bit SIMD operations, 128-bit SIMD ALU
  • SSE up to SSE4, as well as Advanced Vector Extensions (AVX)
  • One hardware thread per core
  • Decodes, executes and retires at up to two instructions/cycle
  • Out of order execution
  • Per-core dedicated L1-I and L1-D cache (32Kb each)
  • Two pipes per core yield 12,8 GFlops performance
  • 102.4 GFlops for system

GPU:

  • GPU is based on AMD’s “R10XX” (Southern Islands) architecture
  • DirectX 11.1+ feature set
  • Liverpool is an enhanced version of the architecture
  • 18 Compute Units (CUs)
  • Hardware balanced at 14 CUs
  • Shared 512 KB of read/write L2 cache
  • 800 Mhz
  • 1.843 Tflops, 922 GigaOps/s
  • Dual shader engines
  • 18 texture units
  • 8 Render backends

Memory:

  • 4 GB unified system memory, 176 GB/s
  • 3.5 available to games (estimate)

Storage:

– High speed Blu-ray drive

  • single layer (25 GB) or dual layer (50 GB) discs
  • Partial constant angular velocity (PCAV)
  • Outer half of disc 6x (27 MB/s)
  • Inner half varies, 3.3x to 6x

– Internal mass storage

  • One SKU at launch: 500 GB HDD
  • There may also be a Flash drive SKU in the future

Networking:

  • 1 Gb/s Ethernet, 802.11b/g/n WIFI, and Bluetooth

Peripherals:

  • Evolved Dualshock controller
  • Dual Camera
  • Move controller

Extra:

  • Audio Processor (ACP)
  • Video encode and decode (VCE/UVD) units
  • Display ScanOut Engine (DCE)
  • Zlib Decompression Hardware
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