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access_time January 16, 2013 at 10:00 PM in Culture by Josh Boykin

DmC Critically Praised but Blasted by Metacritic Users; It’s Not a Suprise


In yet another case of massive divide between the game review community and users, Devil May Cry remake DmC received an 86 Metascore at the time of this article’s writing, a score in stark contrast to the user score of 3.6.

Metacritic’s aggregate scores for reviewers and users seem to disagree more often than not when it comes to mega-hyped triple-A titles in particular. Assassin’s Creed 3 earned a 84 for the 360 based on 81 reviews, with 685 users chiming in with slightly less approval at an aggregate 6.9. Madden NFL 13 scored an 81 from 36 critics while users fumbled the game around at a 5.9. Call of Duty: Back Ops II for the 360 scored an aggregate 83 on the 360 from 71 reviewers, a far cry from the 4.4 of 1,327 users. But, speaking of, the somewhat under-the-radar Far Cry 3 scored a 90 from 36 critics while shining with a user review score of 8.6 based on 436 ratings. So what’s going on here?

Some will cry sensationalist journalism, while others will yell of trolls and fanboyism. One user rated Black Ops II a 0, saying:

The game is extremely weak, repetitive. The campaing (sic) is awful, the multiplayer is boring, every year a Call of Duty game is release and every year it’s basically the same thing: tedious and awful.

while another gave DmC a 0, saying

“This game spits in the face of any fan of the previous games especially the 3 and 4 ones. I cannot imagine what anyone can see in this waste of time and money. The main character was replaced, the gameplay was dumbed down, the store was retconned. Had this game been released under a different name then no one would really be so mad about such a mediocre title.

Apparently you can’t win whether you’re trying the same thing as before, or trying something new.

Giant franchises are going to attract giant amounts of love AND hate alike. Likely, the fault for this extreme divide in opinion doesn’t stem from either party being “wrong,” but from some poor dogmatism from all sides. Games like Far Cry 3 skate low enough on the radar that it’s not as fun to hate on them (plus that game is fantastic). But whatever way you look at it, we all lose out as a result of this kind of sandblasting of big titles.

Companies predict sales and make decisions based on review scores, and the more that they get penalized by gamers for trying new things (like DmC), the more we’ll see franchise-derivatives become the norm (talk s*** all you want, we all know there’ll be a new CoD this year and you’ll probably still buy it). I haven’t gotten to play DmC myself, but I’m going to guess that the truth of its quality likely lies somewhere in the 6-7 range, which means that though it’s not going to take any Game of the Year awards, you could still have a really great time playing it.

The moral of the story: if you’re interested in a game and want to know how good it is, read some reviews and some comments, but if it’s a franchise or character you really care about, you should still go and find out for yourself. The opinions of any individual or group of individuals doesn’t have to dictate how you feel about a game. I mean, many reviewers hated Final Fantasy XIII (particularly in retrospect), and it’s one of my favorite games. And besides, that’s what Redbox and Gamefly are for, right?


  • Ramon Aranda January 17, 2013 at 9:46 AM

    Goes to show it’s better to just play a game and find out for yourself if you like it or not. Reviews aren’t the end all be all but serve as a measuring stick.

  • wishingw3l January 17, 2013 at 11:20 AM

    even the shittiest band has its fans. But the hate is not because DmC is a bad game but because it is a bad DMC game. Battle system was completely casualized and the entire mood of the series was changed for a more serious one with constant swearing, angsty protagonist, white collar demons, tacky sex scenes, etc.

    You can’t change a loved series with a cult following and not expect a backslash you know. Old fans where going to hate on the game regardless if it were good or not because that is not the point. The point is that the reboot is completely different to the old games in every single way. Even DMC3 got a little bit of hate because of the younger Dante but it still was the same old DMC when it came to the cheese, art-style and this one was the one that evolved the series beyond any simple hack and slash game with the original combos thanks to the “cancels” ala 2D fighting games. The reboot has cancels too but they are ugly, slow and pointless because you already have infinite air time with angel weapon and you can string any kind of move-set with one another with no timing or skill required to cancel a move into another (which only encourage button mashing).

    And like I already said, DmC is a casual game for casual players. This is the Call of Duty of the DMC games and the people that love it, love it because of that without even realizing it because they don’t even know what a jump-cancel is to begin with. This is why we hate the reboot, because it goes against everything that the old games stand for.

  • megamorf January 18, 2013 at 10:57 AM

    The author doesn’t seem to know the background story of the DMC rating debacle. Ninja Theory repeatedly took the DMC community for a fool. Claimed it will sell millions and also boldly said they don’t care what the fans think of the game anf that it doesn’t matter if it will sell. Now talk about digging your own grave.

  • Massacred February 2, 2013 at 7:15 PM

    I seriously do not understand why, nearly every journalist gaming site has decided to brand anyone who dislikes something that a developer or publisher decides to push, either entitled or childish.
    At any rate, back to the subject at hand the new Devil May Cry title.
    While, the new look of Dante is purely aesthetic, it lies at the heart of a much larger problem. I believe at the core, the nuances, that the original fan base came to know and love from the pre-reboot series, have changed been enough, so that one could arguably no longer even call it a Devil May Cry game.
    Sure subtleties like the new hair color, re-design of the character, varied music choices, and new voice actors were annoying at first, but the fans could get over them if the rest of the game was well grounded in the series. The much larger problem lies in core changes; to the combat system, to the difficulty of the game, to the dropping frame rate etc. . .
    These changes, while certainly interesting ideas, really did not mesh well in the game series. It is because of this that I believe that many of the fans of the original series dislike the reboot.
    I would have been much more keen on seeing Ninja Theory create their own series (IP) with new characters, rather then attempt, yet fail miserably, at recreating pre-existing ones.
    Personally, after playing the demo, I decided that the game created no longer appeals to me, but of course, I am just one person.

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