The Zelda Wii U Dilemma
During last year’s E3, Nintendo showed off an HD demo of what The Legend of Zelda could potentially look like on the Wii U. The bottom line is that the game looked gorgeous, with all sorts of fancy visual effects that pissed on anything we have seen in a previous Zelda game to date. Making use of the GamePad, we saw how you could easily sift through your inventory and also see the map, while keeping the HUD on the TV clean.
However, that got me thinking about something that seems to have been overlooked – motion controls.
To be honest, I was somewhat skeptical about the introduction of motion controls for Twilight Princess, but quickly fell in love with the mechanic. The ability to swing the master sword and aim the bow & arrow felt natural, even if the swinging wasn’t exactly 1:1 Needless to say, Skyward Sword improved on the mechanic, mostly thanks to the use of Wii MotionPlus, to create a smoother and quicker response.
So that begs the question, where do motion controls come into play for Zelda on the Wii U? Again, the demo we saw at E3 (and of course it’s just a demo, but still), used the GamePad, and swinging the sword was done with pressing a button on the controller. While I’m sure there will be plenty of gamers who prefer traditional controlling that would like this sort of throwback, there will be those who like me, have fallen in love with waggle for the franchise.
One example could be perhaps doing what Pikmin 3 offers. Having played Pikmin 3 at E3 earlier this year, I noted an option where you plant the GamePad on a table in front of you and use it for the map, while the controls were all done with the Nunchuck and Wii Remote. This gives players the best of both worlds in a sense but I’m still not sure how that would work in Zelda. Sure you could simply see the map on the touch screen but then inventory management would be left in limbo, unless you map it back to the Wii Remote, which defeats the purpose. I guess if you placed the GamePad on your lap, you could then have it close enough to use the screen for inventory or for calling up special attacks, but to me, that seems it would get a little clumsy, especially considering your hands are already full with two controls.
You figure worse case scenario, Nintendo offers up the two control options. Play the game entirely on the GamePad or play the game with motion controls. Sure it’s a difficult choice for those who enjoy a little bit of what each option has to offer but it may be the only alternative that makes sense.
If it came down to it, which option would you take and why? Got an alternative? Share your thoughts!