The video game industry is no stranger to attacks saying that video games are allegedly the source of violent crimes. But this isn’t the first instance of something being the scapegoat for the cause of violence. Violent movies and t.v. shows, before video games, were the bane of many a person’s existence. Even the ACLU realizes this in a blog post made related to the recent Sandy Hook shootings.
Media violence has long been a target of lawmakers seeking a cheap and politically cost-free way to address crimes committed by young people. Calls for studies, hearings, self-censorship, or even actual censorship are easy. Most folks aren’t going to go out of their way to defend stuff that panders to the baser instincts, and lawmakers look like they’re doing something proactive to get at the problem. This is the story that’s played itself out now for decades, all the way back to the 1920s, when movie censorship sought to protect kids by limiting depictions of, for instance, any “inference of sex perversion” and miscegenation.
The human mind is a wondrous thing, and we are barely piercing the tip of the iceberg in modern day psychology. To use something as a scapegoat and cite a few studies without truly knowing what you’re talking about is little more than mudslinging.