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Metal Gear Rising: Revengeance Interview

by on December 7, 2012
 

GotGame’s Adam Larck recently had a chance to sit down and talk with producer Yuji Korekado from Konami Games and Platinum Games’ Atsushi Inaba to ask them some questions about the upcoming Metal Gear Rising: Revengeance.

Check out what they had to say about the game below.

Larck: “Since Platinum Games took over development, how much freedom was allowed with gameplay choices?”

Korekado:“From the beginning, Platinum Games was allowed 100 percent freedom. They never had to report to Kojima Productions and ask for blessings. All game design was Platinum Games.”

Larck: “In Chapter 2, you control a Dwarf Gekko for a short time. Why was that not seen more in the game?”

Inaba: “The game is action-based, so if we start putting in those mini-games into the main story of the game, it becomes concentrated on that. We don’t want to take away from the action. Then again, Korekado-san really liked that and he’d love to see it maybe more in downloadable content and maybe have it in a VR Mission. Overall, it’s a great scene but it didn’t fit into the main game.”

Larck: Speaking of action-based gameplay, is this why stealth is not as predominant as in other titles in the Metal Gear series?

Inaba: “The original concept of the game is always pushing Raiden forward and making sure he isn’t going backwards or dodging. So, we didn’t want to have Raiden going in cardboard boxes and hiding to kill people. But, we wanted to have variety in the game. So, we added stealth kills and portions where players can complete it with stealth maneuvers. Overall, it’s an action game, so we want Raiden to bust in and just start slashing and enjoy the action game as it is.”

Larck: “Getting away from the gameplay, who came up with the musical ideas, especially during boss fights?”

Inaba: “So, the idea came from Platinum Games to use hard rock to be a motif for the game. We recorded raw instruments and an orchestra live and put that into a game. All that has been based all from the director’s site. Of course, we had to run it through Kojima Productions to receive approval, but that was ok. We kind of released the director’s personality and character. He really is an all-out kind of guy and enjoys hard rock. So we decided to go with hard rock and we hope you like it.”

Larck: “Finishing up, you mentioned DLC earlier on. Has there been any kind of discussion about what DLC may come to the game?”

Korekado:“We’re going to have DLC later down the road. Of course, VR missions are the easiest to put into the game because their unique missions that you do in a virtual environment. So, adding that is tough, but it’s relatively easier on our end. Of course, we want to add … we have so many unique characters that a lot of fans will probably want to play with, so we’re thinking about adding side-stories in as DLC as well.”

Metal Gear Rising: Revengeance is set to launch on Feb. 19 next year. You can check out GotGame’s preview of the game here.

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