Gaming Bolt recently sat down with the game director of Guild Wars 2, Colin Johanson. When asked about indie gaming’s popularity and it’s effect on PC Triple A titles, Johnanson probably made a few PC game lovers shed a tear.
“When you make a game like Guild Wars 2, when you make one of the huge MMOs, you’re gambling your entire company on that game, because it takes so long to make it and it takes so much money to make it that you can’t afford to fail, if the game is even mildly popular instead of really popular, odds are you’re gonna have to fire a whole bunch of people.”
“The risk that comes with it is incredible,” he continued. “I think we are seeing more and more companies that are stepping away, thinking ‘We don’t want to take a risk by making a game this big, it’s too expensive, it’s too risky, and our whole company could fall if we don’t succeed.’ You don’t have to worry with the indie game model, you know.”
Johanson goes on to say that indie game developers can make a multitude of games and suffer a small amount of losses waiting for one of their games to become the next “Angry Birds.”
As it relates to the companies themselves, Johanson finished up with this very telling comment.
“I think too many companies have attempted to be WoW and folded and failed. And you’re gonna start seeing very few companies taking risks making games as big as Guild Wars 2.”
Johanson is right about indie games becoming the possible norm for game companies now. I think anyone that pays any attention to gaming can see how the rise in mobile gaming has affected the handheld market. Most of those games originate on the PC itself, so it may only be a matter of time until we start seeing more Angry Birds type games and less World of Warcraft dominating the PC landscape.