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THQ Backtracks on Negative Wii U Comments, Blames Gaming Media ‘Spin’

by on November 22, 2012
 

You’d think that with as much financial trouble as THQ is in, they wouldn’t bite the next hand to possibly feed them.

However this does not seem to be advice THQ has heeded, as recently the chief technical officer for Metro: Last Light, Oles Shishkovtsov, said they will not be porting the game to the Wii U because it “has a horrible, slow CPU.”

Tsk, tsk. They act like journalists don’t have recording devices.

THQ’s global communications manager Huw Beynon went on the defensive today, claiming that the story has been “spun” out of control by the gaming media.

“[Metro: Last Light] is a very CPU intensive game,” said Beynon regarding the prior statements, as quoted by Eurogamer. “I think it’s been verified by plenty of other sources… that the CPU on Wii U, on the face of it, isn’t as fast as some of the other consoles out there. Lots of developers are finding ways to get around that because of the other interesting parts of the platform.”

Beynon then went on attack mode against gaming media, saying that the stories didn’t include Beynon’s previous quotes, and only focused on Shishkovtsov.

“What it doesn’t go on to look at is to say that, you know, we could probably get around that,” claims Beynon. “We could probably get Metro to run on an iPad if we wanted, or on pretty much anything. Just as in the same way that between PC and current console versions there are some compromises that need to be made in certain places and we strive to get the very best performance that we can from any platform we release on.

“But I understand that there’s a real appetite in the media at the moment because the Wii U is a hot topic to spam some stories that are going to attract a lot of links if they present it in a certain way.”

Well, at GotGame, we believe in looking at all sides of the story. So we found Beynon’s original sentiments, as published on Nowgamer:

“We had an early look at it, we thought we could probably do it, but in terms of the impact we would make on the overall quality of the game – potentially to its detriment – we just figured it wasn’t worth pursuing at this time. It’s something we might return to. I really couldn’t make any promises, though.”

Well, that must be media spin. Surely Beynon wouldn’t say it twice in a row.

Despite Nintendo’s console offering Metro: Last Light new experiences to its players with it dual screens, when asked Benyon was adamant that the Wii U would ever seen [sic] Metro: Last Light when asked directly.

 

“We had an initial look at the Wii U, but given the size of the team and compared to where we were last time, just developing for the Playstation 3 is a significant addition.”

To borrow another title that THQ has licensed, You Don’t Know Jack.

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