During IGN’s Live Stream for Call of Duty: Black Ops II, Treyarch’s David Vonderhaar confirmed that the team has instituted a new spawning system that will alleviate camping issues in the game’s multiplayer.
As reported by Gameranx, Vonderhaar discussed the need for change, due to many players getting spawned into really bad locations in previous games, which led to quick kills as players entered a game; thus experienced players knew were to camp.
“We wanted to make you spawn close enough to the action so you don’t have to run far without giving you a bad spawn,” he said during the stream.
Apparently, if players take or give damage within three seconds of spawning, this will result in a “bad spawn”, which the server records and ensure that other players don’t spawn in that same spot.
The game is set for a Nov. 12 release on the PC, Xbox 360 and PS3. The Wii U version arrives on Nov. 18.