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access_time October 11, 2012 at 1:21 PM in Reviews by Adam Larck

Review | Worms Revolution

For 17 years, the Worms formula has remained relatively the same: at least two teams of worms arm themselves with grenades, bazookas and more as they try to blow up the other team and anything else around them.

The newest iteration, Worms Revolution keeps the formula the same. However, some new elements have been added that will perk up the interest of even veteran players.

Like I mentioned above, the core of the gameplay hasn’t changed. Players will use a variety of weapons and gadgets at their disposal to move around the 2.5D world (the world and gameplay is 2D, but explosions can leave dents in the background) while trying to take out the other team. Many of the fan-favorite items are back, such as the Holy Hand Grenade, Concrete Donkey, Sheep and more. However, some new weapons have been added as well, mostly centered around the new dynamic water element.

While the water at the bottom of the world still instantly kills, there are pockets of water around the level that can be let loose and used to push worms around or submerge them. While submerged, worms take a bit of damage as each turn goes instead of instant death, letting you trap and slowly drown a worm while focusing elsewhere. For players that get trapped in water, there is a drain that can be used to get rid of water.

Going along with the water element are a few new water-based weapons. There is a water pistol, water grenade and water air strike that can pour water onto an area to destroy formations or drown worms.

The water isn’t the only thing to get a dynamic update. Most of the environmental objects in the game are now dynamic. A seashell can be blown out of the ground and roll along the land, or a screw can fall sideways if land next to it is blown away, causing it to trap a worm next to it. While it doesn’t always get utilized a lot, an explosion can cause players to change strategies on the fly.

The other big change for the game is the introduction of classes. The normal worm is now known as a Soldier, and is joined by the Scout, Scientist and Heavy. The Scout is the quickest worm, jumping the farthest and taking less damage from falls. However, it doesn’t do much damage. Also not doing much damage is the Scientist, but he does heal the team each turn. The Heavy, like in most games, does the most damage but is terrible at move speed and jumps.

While they do have strengths and weaknesses, I found the best bet was always to stick with a team of all-around team of Soldiers. Sure, sometimes I found that a Scientist could be helpful when facing a lot of worms to heal, but for the most part balance was key to winning.

Like previous titles, the single player features both a single player campaign and puzzle campaign. The regular campaign features 32 levels set in four different worlds (Swamp, Beach, Spooky and Farm), with the Swamp being an eight level tutorial. Meanwhile, the puzzle campaign features 20 levels, with five being in each of the worlds mentioned above.

The campaign is a good trainer to prepare for the multiplayer. It starts off simple enough, but even fans of the series may have a bit of a problem with later levels when you get outnumbered 2 to 1. Still, there’s only so much to do by yourself before you’re ready to test your skills online.

I’d be remiss if I didn’t mention the entertaining narration by Matt Berry as you progress through levels. His voice work as a researcher of the worms is great, and will bring a laugh on most levels.

The meat of the game, though, is in the multiplayer like always. The multiplayer features three modes: Deathmatch, Forts and Classic, and can be played either on the couch with friends or online. The modes are the same as in previous titles, but do feature the customizable options in previous titles as well. You can choose the time, amount of items available and what is available to use, along with a possible delay before use. So, if you want to make ropes and Holy Hand Grenades only, you’re easily able to.

The graphics in the game really haven’t changed from the last iteration. That’s not to say they’re bad; in fact, the levels are nice to look at as you destroy it. They just aren’t anything unique compared to the rest of the series.


  • New dynamic water is interesting to use.
  • Gameplay is still solid.
  • New classic can add a bit of variety to game.


  • Weaknesses with each class can make you stay with regular worms.
  • Same game that you’ve seen before.
  • AI worms can sometimes seem a bit cheap.

Final Thoughts:

Worms Revolution doesn’t break the mold. What it does is build upon the solid gameplay that previous titles have had. The new elements add enough to the game that fans of the series will want to check it out, yet new Worms’ players won’t be scared away. If you have some friends interested in the game, Revolution is worth a look.


  • Pirrip October 13, 2012 at 6:53 PM

    I have the golf version for the ps3.. its really fun, maybe i’ll check this one out

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