Obsidian Entertainment released a new environmental screen of Project Eternity, the first Kickstarted title from the studio.
The screenshot seen above shows off some of the detail in-game environments will have.
“We are using the same method that was used in the Infinity Engine games, but we now have the power of more advanced rendering packages (we are currently using XSI from Autodesk/Softimage) and much more powerful computer to render out realistic trees and grass as the starting point,” Obsidian said in a statement. “ It also lets us render things out at 1440p, which is 3.7M pixels per screen compared to the resolution of the later Infinity Engine games of .5M pixels per screen. That means we are adding in almost 7.5 times the detail compared to those older games.
“The artists then pull the image in and add detail into the image that would cost days of rendering time, like moss on the rocks, more detail on the roads and making sure that every screen in the game has all the detail we can get into it.”
The Kickstarter for the project raised over $2.6 million.