Blizzard Reveals Patch 1.05 Notes for Diablo III
Blizzard has updated its patch notes for the 1.05 patch for Diablo III.
According to the publisher, these aren’t the final notes just yet as some things can change but here are some highlights:
New System: Monster Power
Similar to the “Players X” command in Diablo II, Monster Power is a system designed to give players more control over how challenging enemies are in each difficulty. With this system, players can choose to increase the health and damage of monsters according to different “power levels” and in return they’ll receive scaling bonuses to experience (for heroes levels 1-60) as well as boosts to Magic Find and Gold Find (for heroes level 60 only) which will stack above the 300% cap. The option to increase Monster Power will be available to all players starting at level 1 in the Quest Selection window, and can be adjusted separately for Normal, Nightmare, Hell, and Inferno difficulties.
New Event: Infernal Machine
The Infernal Machine is a device that will allow level 60 players to battle “uber” versions of some of Sanctuary’s most nefarious bosses. While the rewards for defeating these bosses will be great, some assembly is required. Only the most powerful Nephalem can unlock the secrets to building the Infernal Machine, but once forged the device can be used to open portals to special encounters featuring not one, but two bosses which have been augmented from their original versions, both in terms of difficulty and appearance. Defeating each boss pair will provide players with extra items and gold, as well as a chance to find components for a new Legendary ring.
- Resplendent Chests will now operate similarly to Elite packs in Inferno difficulty:
- When players open a Resplendent Chest, they will receive a reward based on how many Nephalem Valor stacks they have active at the time
- Opening a Resplendent Chest will grant one stack of Nephalem Valor
- Major in-game events will now grant one stack of Nephalem Valor when completed by a level 60 character in Inferno difficulty
- If completed in a multiplayer game, all eligible characters in the party will receive the buff regardless of whether they participated in the event or were close to the event’s location
- Major in-game events in Inferno difficulty that involve a special chest or Unique monster (ex: ) will now also drop additional loot for every stack of Nephalem Valor a player has active at the time of the event’s completion
- Several events have had Unique monsters added to them for this purpose
- Experience Shrines can now appear in Inferno difficulty
- Two new shrines have been added to all difficulty levels:
- Empowered Shrine – Increased resource regeneration and reduced cooldowns
- Fleeting Shrine – Increased movement speed and pickup radius
- Followers, pets, and summoned creatures will no longer attack enemies that are in an idle state unless the player is within 10 yards of the enemy
- The reduction of snare effects against Elite monsters has been reduced (in the player’s favor):
- Normal: 20% to 0%
- Nightmare: 30% to 15%
- Hell: 40% to 25%
- Inferno: 40% to 25%
- Crowd control effects will now be affected by diminishing returns.
For a full list of the patch notes, be sure to check it out on the official Diablo III forums.