Chalking up another win for F2P buffs, the minds behind the massively-popular real-time strategy game Starcraft II have thought about converting it to the free-to-play model, but haven’t been able to find a way to make it work for them.
Starcraft II‘s popularity as a eSport means that whatever decision they choose to make, the game needs to retain its balancing. If users had to pay for particular units, then cash could destabilize the sport by allowing certain users advantages that have nothing to do with skill. As reported by G4TV, lead designer Dustin Browder has said the company is “looking at free-to-play as an option for multiplayer,” but whether or not anything will come of this is still up in the air.
Do you think you’d want to see a free-to-play Starcraft II? What would you do to monetize the game>