The market for authentic, automotive-based racing experiences tend to be one well sequestered to the studios behind Forza Motorsport and Gran Turismo, but, every so often, a new challenger emerges that helps to redefine the genre. GRID was one such game, a title that dazzled with vehicle damage, improved AI, and visuals while also introducing a concept – Flashback – that has since been integrated into many modern products. GRID 2, a sequel officially announced by Codemasters to be on the way to current-generation consoles in 2013, looks to repeat and improve on those past accomplishments while at the same time finding room for innovation elsewhere.
GRID’s back and we’re going to make street, track and road racing exciting again…The core design philosophy for GRID 2 is that we treat the race as a character, not a consequence of simply putting cars on tracks. Everything that goes into the game impacts on that second-to-second, in the moment, blockbuster drama – the feel and personality of the race…We’re pushing boundaries once again with what can be accomplished in the
genre via new tools, technology and innovations. In single-player, split-screen and online, the next-generation of the EGO Game Technology Platform will power graphics, AI, handling and damage advancements that will immerse players in the racing experience like never before. Like its predecessor, GRID 2 will put the sheer thrill and adrenaline rush of the race at the heart of the experience. It’s what we call Total Race Day Immersion.
Clive Moody Executive Producer, Codemasters
In GRID 2, racers will embark on a new adventure in the game’s career mode, a journey taking them all across the world and behind the steering wheel of cars belonging to four decades and three continents: North America, Europe, and Asia. Events in this feature are meant to be cinematic and challenging, a combination that will be aided in coming to fruition by the new TrueFeel Handling System that uses physics that blur the line between simulation and accessibility. Beyond its single-player offering, GRID 2 also includes a set of multiplayer features sure to keep the race going past the game’s release date in 2013. Providing plenty of options for customization and integration with RaceNet, Codemaster’s online hub that keeps track of a user’s most vital statistics, GRID 2 looks to be anything but a short-lived expenditure.
GRID 2 will launch in 2013 for the PC, PlayStation 3, and Xbox 360. The debut trailer, found above and on the game’s official website, depicts two of the game’s prominent locations, Chicago and Paris, and shows off the lengths to which Codemasters expects to be going in its second outing with the franchise.