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access_time July 26, 2012 at 10:27 AM in Sony by Ramon Aranda

THQ Details WWE ’13 Live, Commentary and Animation Features

THQ has today updated fans with some new information regarding the upcoming WWE ’13, currently in development and scheduled for an Oct. 30 release.

One of the biggest features of the game will be what’s called ‘WWE Live”, which aims to provide gamers with the most realistic audio experience in a WWE game.  What THQ is doing, is using actual sound from WWE events to replicate striking, crowd reactions, sound from weapon use and more.  Crowd reaction in particular is getting an overhaul as the development team will let the game’s crowd noise dynamically change to the situation – be it from kick-outs, finishing moves or even high-risk maneuvers.

In addition, the commentary system has been revamped, not just with scripting, but with the team.  In fact, there will be two announce teams: Michael Cole and Jerry Lawler for action from the current scene, and Jim Ross with Jerry Lawler for calling the action from the Attitude Era.

Their modeling and animation system have also received an update, with character models looking more realistic in terms of facial features and actual size. You can also pull off finishing maneuvers when catching someone in mid-air, such as The Big Show catching The Miz coming off the top and doing his chokeslam.

Check out the video below to get a more in-depth look at these changes.

[jwplayer config=”16:9 NoAutoPlay” mediaid=”48364″]


  • Sean Garmer July 26, 2012 at 11:08 AM

    Wow, this makes me want WWE 13 right now. This is one of the biggest complaints I have had for years that the game never actually sounds like I am at a WWE event. They have done the two different commentary teams before but it is a nice touch. I am glad they made more realistic looking wrestler models too.

    • Ramon Aranda July 26, 2012 at 11:09 AM

      Yeah for sure…I’m really digging this right now.

  • Drew Robbins July 26, 2012 at 8:57 PM

    I love, love, LOVE the emphasis on audience noise. Mid-air finishers aren’t bad, either.

    Shoot, even the Predator Engine looks better! They’ve piqued my interest when I thought it to be unpiquable.

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