Sony Flubbed Opportunity to Get Limbo on PSN First
If Sony had played its cards right, they would have had the opportunity to get indie hit Limbo on PSN before Microsoft got it on Xbox Live.
As reported by Edge Online, SCE executive producer Pete Smith admitted during the Develop Conference in Brighton last week that Sony was in talks with development studio Playdead about getting exclusive rights to Limbo on PSN. However, after Sony insisted on getting the IP rights to the game, Playdead said thanks, but no thanks.
“I maybe shouldn’t say this, but we had issues when we were trying to sign Limbo because of the IP,” Smith said.
As a result, Playdead ended up releasing the game in July 2010 on Xbox Live Arcade, and then on PSN and Steam later on.
The game ended up selling 300,000 copies on XBLA, according to the report, with over one million by the end of 2011. Sony would have surely benefited from getting it first; oh well.