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NVIDIA General Manager Mike Rayfield Discusses Mobile Graphics, Tegra 3-Optimized Games

by on April 20, 2012
 

Mobile graphics have come a long way since the days of cell phones exclusively playing titles such as Snake and Tetris; in recent months, formerly console exclusive entities Grand Theft Auto and Max Payne arrived on smart phones in what was once an unprecedented turn of events. That said, both titles were members of a generation gone by and have not the visual fidelity of what we consider current generation games. At an industry event, Mike Rayfield, general manager of NVIDIA’s Mobile Business Unit, spoke on the potential of mobile graphics and the capabilities of the HTC One X smart phone powered by his company’s Tegra 3 super chip processor.

The Tegra 3 is a processor equipped with a quad-core CPU and a GeForce CPU, a statement that is as likely to go over your head as it has mine; in laymen’s terms, the processor allows for mobile technology to feature the same high quality visual output as is seen on modern consoles. To demonstrate that point, Rayfield introduced Chip Senini of Phosphor Games Studios and Brett Seyler of Kerosene Games to reveal the projects that their respective studios have been hard at work on: Dark Meadow: The Pact and Bounty Arms THD.

Dark Meadow: The Pact, an app already available on iOS devices, is billed as a horror title that combines the Tegra 3 processor with Unreal Engine 3 to produce a visual experience unlike any other product on the mobile market. In similar fashion, Bounty Arms THD is a graphical powerhouse that sports full dynamic lighting, mobile-optimized shaders, particle effects, animation blending, and enemy attack waves that can only be bolstered by the Tegra 3.

Both Dark Meadow: The Pact and Bounty Arms THD will be available soon on Google Play and will also be featured on NVIDIA TegraZone, a free application that spotlights many of the titles making use of the remarkable potential of the Tegra 3 processor.

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