Street Fighter X Tekken brings together two of the most beloved fighting franchises in video game history. Below we will take a look at what brought them together and how it all worked out in the end. Lets get right into it.
Street Fighter X Tekken brings the two franchises together and in storyline terms it is all in search of an meteorite that hit Earth and is being called Pandora. Well who wouldn’t want to wield all of that power. Apparently, the Shadaloo, and the Mishima Zaibatsu now exist in the same universe. I think we should just assume that every single fighting game takes place in this universe, just so we have Capcom covered for future titles. Mortal Kombat, Clay Fighters, all of them are in the same universe… Sorry, I got away from myself there. Where was I? Ah yes, Pandora has drawn the worlds greatest fighters to it, and you guessed it, everyone wants to get their hands on that box.
Street Fighter X Tekken employs 2D gameplay more closely resembling Street Fighter than Tekken, which makes sense given this is Capcom. The gameplay for your favorite Tekken fighters has been altered slightly to fit into the control scheme. Fortunately, Capcom managed to bring over a lot of your favorite combos from the Tekken series, they are simply achieved with a slightly different button combination. Things have been made slightly easier this time around which makes the game a bit more accessible to Tekken fans. I for one have never really familiarized myself with the SF controls, but I was able to hop right in and do okay against the computer after completing the tutorials.
The gameplay uses a tag mode fighting style that is closer to Tekken Tag Tournament than anything I recall using in Capcom tag style fighting games in the past. The round ends when the player who is in the fight runs out of energy, so keep your eye on this. Swapping out frequently allows your resting fighter to regain a bit of health.
You can tag in or out at anytime with the medium punch and kick buttons. Unless I am mistaken, the only way to switch out your player in mid combo (when not using Cross Art or Cross Assault) is by doing a launcher move. Each character is capable of this, push the two hard attack buttons simultaneously. If done right you can start a combo, use a launcher attack, and your partner will come in for a few extra hits if you are quick enough.
Okay, as I said the game is a tag team fighting game, and you won’t believe how long it took me to realize that the teams were pretty much set up for you. You can choose any two fighters you want, but if you want to see the story as it is intended, you are going to want to pair up your teams correctly. Each fighter on the player select screen is next to the fighter that Capcom meant to be that fighters partner. Imagine the facepalm once I realized that.
Graphics-wise the game looks really on point. It uses an art style similar to that of MvC3, or SFIV, in that the character models are hand drawn, and feature a lot of detail. Seeing the look on an opponents face when you punch him in the stomach, in my opinion, really adds to the overall feel of the game. Backgrounds are typically bright and colorful. If I had to have a complaint about the look of the game, I guess it would have to be just how different the Tekken fighters look when they are put into a 2D format. The facial expressions especially seem to be highly exaggerated on the Tekken combatants. Look no further than Paul or Law to see just what I mean.
SxT offers several different game types for you to hone your skills, and expand the game beyond the typical beat this fighter, move on to the next fighter. Think of the skill tower that was featured in the new MK game, and you will have an idea of what to expect from these other modes. Mission Mode, and Trial mode both offer unique challenges to the gamer, and are a welcome addition.
Trial Mode is more of a look what you can do type of mode. Each character has 20 trials that you will have to master one at a time in order to move to the next trial. The trials range from performing a simple fireball to performing a combo move. Trial mode is an excellent place to learn just what each fighter can do.
Mission Mode is a new fighting mode, where in order to clear a stage, you have to beat your opponents while achieving a certain criteria. In the first mission, for example, you must beat your opponents without using any special moves. Mission mode is very difficult for newcomers to the Street Fighter control scheme. I’m not afraid to admit that I cannot even make it past the first mission in here. Maybe it’s only because I am horrible at this game when it comes to playing other people, or in general.
SxT offers a host of different online options as well, with players being able to join several types of lobbies, including some that are throwbacks to the old arcades. In these lobbies, winner keeps playing, while the loser goes to the back of the line. In addition to that, you can play one on one games, or ranked matches. You can team up with a friend and take on two other players as well. The online components ran fairly smooth, I’ve found my internet connection can sometimes struggle with fighting games online, but I didn’t notice any slowdown at all when attempting to play this game.
While online, you can also view replays of some of the recent fights that have taken place from other players. There are several different theaters to choose from or you can choose to follow certain players and only watch their movies.
Overall, Street Fighter X Tekken delivers a solid experience, and does a good job of marrying two very different fighting games into one cohesive event. I look forward to seeing what Namco can do with the eventual Tekken X Street Fighter.