How bad do you ask? “Unbelievably bad,” at least that’s according to Sony’s President of Worldwide studios Shuhei Yoshida. In a interview with Game Informer, Yoshida originally thought Demons Souls, you know that awesome dungeon crawler Atlus put out was “crap.” And that it was a big mistake that Sony didn’t publish the game, as it went on to achieve cult status in the gaming world, for its difficulty and challenge. So how did this slip up happen? I mean, I love the game, and everyone else seems to think so. So what went wrong? Well Yoshida spent roughly 2 hours with the tittle, and decided that due to having a rough time with the game, to ultimately not publish the title. “We definitely dropped the ball from a publishing standpoint, including studio management side. We were not able to see the value of the product we were making.” You think? A little focus group could of possibly fixed this snafu. On the other hand what if Sony did publish this title. Would consumers would of wanted to support Sony like they did with Atlus?