Say whaaaaaat!? Almost cancelled? This makes sense with the producer change that happened a few months back. Also why the name of Metal Gear Solid: Rising is now Metal Gear Rising: Revengance, in addition to the game’s taking place after MGS4 instead of between MGS2 and 4. So the question is, how did Rising go from being dead and coming from beyond the grave?
Yuji Korekado producer on the game (also working on the ZOE:HD collection) recently appeared on the Hideraji podcast, which Andriasang was able to breakdown using secondhand translation (bits of the conversation weren’t able carry over and be fully translated). Yuji goes on to say that the team that worked on MGS:R originally was losing their focus the longer they worked on Rising, which lead to the project being ultimately being cancelled.
Rising was reborn when Hideo Kojima, creator of the Metal Gear, found out that Platinum Games wanted to finish the cancelled title with a recent visit to the studio. Kojima Productions gave the go ahead to Platinum, a timeline and story weree created, and the rest is history, for now at least. So there you have it, from the trailer I can gather that it will be infused with high paced action and some pretty big quick time event’s (throwing a metal gear ray anyone?). The question I’m curious about is if the old Rising was using the new Fox-Hound Engine or not.