BioShock Creator Dislikes Story-Driven Games
The team over at Irrational Games has been surprisingly candid during the process of creating BioShock Infinite. Perhaps no one has spoken more than game creator Ken Levine and there has been no shortage of interesting things said.
You can add the latest statement to come out of Levine interview to the list. He recently revealed that he doesn’t really care for story-driven games. That’s right, the creator of a series known for it’s masterful story doesn’t even like that style game. He explains by stating, ““Generally I’m not a huge fan of story videogames as that’s the problem I have with them – I want to play. I don’t want to sit down and be told the story. I want to interact with the story.”
I won’t argue with Ken that cut scenes often pull me out of the game. If the long trailer for BioShock Infinite tells us anything, Irrational Games might try to combat that by keeping cutscenes within the world of the game. It is Ken Levine after all, so let’s not question him before the game comes out.
I actually feel the same way Ken does about story driven games. I feel like some games really don’t need them…like first person shooters like BF3 or the Call of Duty Series. The only time that I really enjoy a story driven game is in JRPGS but even those lost their sense of gameplay the keeps me interested. *cough* Final Fantasy XIII *cough*
Metal gear solid 4 was probably the only heavy story based game that I liked.
What does he mean by “Story game”. What is that? I don’t think that’s a valid genre.
You mean like visual novels from japan for the PSP? Yeah, I’m not a fan of those either.
Usually I’d agree wholeheartedly, but there was a visual novel on the DS called 9 Hours, 9 Persons, 9 Doors that I absolutely loved. There were plenty of puzzles and a crazily awesome (and branching) story – I must not have put down my DS for 3 days straight.