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Mega-Review: The Elder Scrolls V: Skyrim

by on November 10, 2011
 

The Elder Scrolls V: Skyrim, ladies and gentlemen, doesn’t come out on November the 11th. Oh no. It comes out on November the 10th at midnight. Granted, it will be a minority of overall consumers making the moonlit trek to their local game store, but they’ll be in the right. 

Skyrim is looking like an absolute gem, even though just about every reviewer was sure to mention some bug issues in Bethesda’s latest. This flaw is in each instance condoned thanks to an utterly sprawling game-world that somehow never deprives the player of a sense of purpose, whatever fantastic or mundane activity among hundreds he or she may be doing. There’s your synopsis. And here’s some of the nitty-gritty:

Joystiq — 5 / 5

“Bethesda has created one of the only games I can recall where the world is so steeped in “stuff to do” it creates the illusion of a world completely without limit. Its scope defies the very notion of ‘completion’ as we’ve come to think of it relating to games.”

Gamespot — 9.0 / 10

“[…] this is the tightest Elder Scrolls combat yet, the visual and audio cues normally providing proper feedback with your blows and zaps. Some death blows result in Fallout 3-style slow-motion kills, which retain their power because they’re not overly frequent. Movement, too, has seen improvement: you can now play from a third-person view and feel like you’re moving across the land instead of floating above it.”

“Shouts have their own cooldown timer and aren’t tied to the magicka bar that governs standard spellcasting. With one shout, you can breathe fire on your attackers. With another, you can slow down time. Shouts hardly guarantee success in a difficult battle, but they can tip the scales in your favor.”

IGN — 9.5 / 10

“[…] many characters feel like whole, distinct personalities instead of vacuous nothings that hand out quests like a downtown greeter hands out flyers for discount jeans. Characters stereotype based on race, they double-cross at even the slightest hint it might be profitable, and they react to your evolving stature within the world.”

“You don’t have to be alone during combat, either. You can summon magical creatures or hire NPCs to tag along. Followers exist all over Skyrim, and if you do them favors, they’ll be willing to venture outside towns and deal extra damage during a fight.”

G4 TV — 5 / 5

“Combat can prove very difficult in instances; enemies follow the format of Fallout 3 and don’t level up at your pace, making some encounters power fantasies of one swing executions and others very challenging, especially in random encounters with dragons, dragon priests, and at the conclusion of quests.”

Note: reviews based on either PC or console versions

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