World of Warcraft: The End is Nigh?
Empires come and go. So it was with Rome and countless others, and so it may seem with World of Warcraft. Blizzard’s monstrously successful MMORPG, released in 2004, is still quite the cash cow, counting over 10 million subscribers. Yes, Blizzard is responsible for a lot of manhours spent indoors for gamers worldwide.
But that may be starting to change. According to PCWorld, Azeroth etc. has lost .8 million subscribers in the past three months, a sharp acceleration making it 2 million in the past twelve. With the release of Star Wars: The Old Republic on December 20th – as well as internal competition from Blizzard’s own Diablo III coming early next year – some may argue that decline is set to grow only steeper, despite WoW’s panda-laden expansion, Mists of Pandaria.
If decline means multiple millions of paying subscribers, I’ll wear a sock on my head. Isn’t that an image synonymous with decline in your book? Sock on the head? No?
Either way, I hope this loss of subscribers pushes Titan, Blizzard’s codenamed MMO project, into the spotlight a little more. Whatever it is, you know it’s going to rock.