In an interview with The Telegraph, BioShock creator and all-around fantastic game maker Ken Levine made some interesting remarks in regards to the game development process. He talked of the belief that there is a right and wrong way to make a game and how developers need to not fear changing things up.
When asked about his own game and if future iterations would stick to a formula, he stated, “I think you have to be open to a lot of different approaches, We’re leaving a lot to the audience’s imagination and I think a lot of people want that. There are some people, I’m sure, who want to be told a very specific story exactly the way the designer intended to tell it, and that’s fine. But I think that some people really appreciate being given that level of trust.” It’s a fair and reasonable approach to game making, and it seems to be working for him.
When asked about other developers that insist on formulaic games though, Ken had a slightly more aggressive stance. “Seriously, fuck those guys.” There’s a bold, new approach for you. Right on, Ken.