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Skyrim Perks List Revealed

by on November 1, 2011
 

With only 10 days until Skyrim, many are becoming anxious and new bits and details are coming out. There’s even a leak of Skyrim itself. However, I have something more legit than a leak: The Perks List. Less appetizing than the full game I know but you shouldn’t be downloading pirated copies anyways readers! Check out some of the perks in this perks list below:

Warrior:

The Warrior – Archery

  • Bows do 25% more damage
  • Zoom in
  • Zoom in slows time
  • 10% Crit Chance
  • Move faster with drawn bow
  • Recover twice as many arrows from dead bodies
  • Chance for paralyze
  • Draw bow 30% faster

The Warrior – Block:

  • Quick Reflexes
  • Elemental Protection
  • Deflect Arrows
  • Shield Charge
  • Deadly Bash
  • Shield Wall
  • Power Bash
  • Bash Disarm

The Warrior – Heavy Armor:

  • Increase armor rating by 20% (5 ranks)
  • Unarmed attacks with heavy armor gauntlets—damage increased by gauntlets’ armor rating
  • Half fall damage if all in heavy armor
  • Additional 25% armor if in matching set
  • 25% armor bonus if all in heavy armor (not matching)
  • 50% less stagger if all in heavy armor
  • 10% damage reflected back to enemy if all in heavy armor
  • Heavy armor weighs nothing and doesn’t slow you down

The Warrior – One Handed:

  • Hack and Slash
  • One Handed Prowess
  • One-Handed Tactics
  • Bone Breaker

The Warrior – Two Handed:

  • 2H weapons do 20% more damage (5 ranks)
  • Attacks with warhammers ignore 25% armor
  • Attacks with battleaxes do extra bleeding damage
  • Attacks with greatswords do extra critical damage
  • Power attacks cost 25% less stamina
  • Standing power attacks do 25% bonus damage, chance to decapitate
  • Sprinting power attacks do double (critical) damage
  • Sideways power attacks hit all targets
  • Backward power attacks have 25% chance of paralysis

The Warrior – Smithing:

  • Steel Smithing
  • Arcane Blacksmith
  • Dwarven Smithing
  • Elven Smithing
  • Orcish Smithing
  • Advanced Armors
  • Glass Smithing
  • Daedric Smithing
  • Ebony Smithing
  • Dragon Smithing

Mage:

The Mage – Alteration

  • 50% Magicka Cost (5 Ranks)
  • Dual casting overcharges for more powerful spell
  • Absorb 30% Magicka that hits you
  • Alteration spells have greater duration (Ranked)

The Mage – Conjuration

  • 50% Magicka Cost (5 Ranks)
  • Dual casting overcharges for more powerful spell
  • Bound weapons do more damage
  • Bound weapons cast Soul Trap on target
  • Bound weapons banish certain creatures
  • Reanimate dead with 100 more HP
  • Summon 2 Atronachs or reanimated zombies
  • Summon Atronachs at twice the distance
  • Summoned Atronachs are twice as strong

The Mage – Destruction

  • 50% Magicka Cost (5 Ranks)
  • Dual casting overcharges for more powerful spell
  • Shock damage has chance to disintegrate targets if health is low
  • Frost damage has chance to paralyze targets if health is low
  • Fire damage has chance to make targets flee if health is low
  • Place runs 5x further away
  • Fire spells cause more damage (Ranked)
  • Shock Spells cause more damage (Ranked)
  • Frost spells cause more damage (Ranked)

The Mage – Illusion

  • 50% Magicka Cost (5 Ranks)
  • Dual casting overcharges for more powerful spell
  • Spells work on higher level animals
  • Spells work on higher level people
  • All spellcasting (from any school) is done silently
  • Spells work on undead, daedra and automatons
  • Fear spells work on higher level enemies
  • Kindred Mage

The Mage – Restoration

  • 50% Magicka Cost (5 Ranks)
  • Dual casting overcharges for more powerful spell
  • Healing spells 50% more effective
  • Spells more effective against undead
  • Magicka regenerates 25% faster
  • Once per day autocast 250PH restoration when health drops low
  • Healing spells also restore stamina

The Mage – Enchanting

  • Enchantments 20% stronger (Ranked)
  • Enchanted armor 25% stronger
  • Soul gems provide extra magicka for recharging
  • Death blows to creatures but not people trap souls
  • Health, Magicka and Stamina Enchants are stronger
  • Extra effect on already enchanted weapon can be applied
  • Shock enchants 25% stronger
  • Fire enchants 25% stronger
  • Frost enchants 25% stronger

Thief:

The Thief – Alchemy

  • Potions 20% stronger (5 ranks)
  • Potions for restoring Health, Magicka or Stamina are 25% more powerful
  • Poisons are 25% more effective
  • Poisons last for twice as many hits
  • Two ingredients are gathered from plants
  • 50% resistance to all poisons
  • All negative effects removed from potions, and positive effects removed from poisons
  • 2 effects of an ingredient are revealed when testing it for the first time instead of 1

The Thief – Light Armor

  • (Detail pending)

The Thief – Lockpicking

  • Wax Key – Enables you to make a copy of a key for a lock you just picked
  • Further details pending

The Thief – Pickpocket

  • Light Fingers – Reduces the influence weight and value of items on your chance of successfully pickpocketing an item (5 ranks)
  • Night Thief – Pickpocketing unconscious/sleeping NPC works almost every time
  • Poisoned – Silently place poison in other peoples’ pockets to harm or kill
  • Cutpurse – Pickpocketing gold is 50% easier
  • Extra pockets – Carrying capacity is increased by 100
  • Keymaster – Pickpocketing keys almost always works
  • Misdirections – You can pickpocket equipped weapons
  • Perfect Touch – you can pickpocket equipped items

The Thief – Sneak

  • 20% harder to detect (5 ranks)
  • Sneak attacks do 6x damage with 1H weapons
  • Sneak attacks do 3x damage with bows
  • Sneak attacks do 15x damage with daggers
  • Noise from armor reduced by 50%
  • No longer activate pressure plates
  • Sprinting while sneaking performs silent forward roll
  • Running does not affect detection stance
  • Crouching can make hostile enemies lose sight of you and search for new target
  • Vanish – Forces your attacker to focus their attacks on another while entering combat in sneak mode

The Thief – Speech

  • Buying and selling price 10% better (5 ranks)
  • 10% price from the opposite sex
  • Invest in shops and increase available gold permanently
  • Master Trader – all shops have 1000 more gold to spend
  • Buy and sell from any merchant regardless of what they normally sell
  • Intimidation attempts are twice as successful
  • Persuasion attempts are twice as successful
  • Bribe—forces guards to ignore your bounty
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