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Burning Embers: Do Some Games Really Need Sequels?

by on October 10, 2011
 

Do games like Call of Duty and sports games really need as many sequels as they have? I really don’t think so dear readers. In all reality you’re spending 60 dollars, if you buy brand new, to buy a game that you’ve basically played before. Sure there may be some tweaks here and there like an insignificant increase in graphics and different weapons but couldn’t all of this just be addressed by something else rather than a brand new game?

So what about games that provide far superior graphics than their predecessor? Well, let’s face it readers, games are not going to get much better graphics wise than they are right now. We most likely won’t be seeing better graphics until next gen consoles hit the market. However, if developers really make the next game look entirely different than the previous one then by all means you have one incentive to make a new game. I don’t just mean new maps and new weapons. I mean those guns and NPCs better look ten times as better and ten times more close to what reality would look like.

Now to solve the issue of the single game you have still not having new things, companies can easily solve that with DLC. So you have the first Call of Duty to come out on XBOX 360, Activision produces a DLC that practically makes it a new game and should charge you quite a lot less than what a new game would cost.

Now, moving a bit off topic I want to talk a bit about the Pokemon games. With these games you’re basically doing the same thing over and over again: Collect pokemon, defeat the Gym Leaders, Defeat Team Whatever (Rocket, Magma, Plasma), Defeat the Elite four, get legendary pokemon. Sure there are differences in each game but they don’t make up for the fact that you are repeating these same basic steps in each and every game. There may not be any easy solution as to compressing the entirety of Pokemon into one game, but as we progress in technology I’m sure it can happen.

So what do you think? Should the gaming companies just make one game and update it with DLC?

Every Monday Ember crawls from his cave to come and deliver his opinion to you the readers. His grumpy Monday attitude fuels the fire that burns onto the screen to form the weekly article: Burning Embers.

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  • Profile photo of Barnaby Jones
    October 10, 2011 at 12:05 PM

    The problem with DLC is that you can’t really change anything about the core gameplay. Or, if you did, it would not be applicable to past DLC or the original game itself without some sort of major rehaul. And, being that the average price for DLC is $15 (at least on Xbox), if you sold more than 4 of them you’d be charging gamers more than if you just released a new game every year.

    That being said, the majority of MMOs do just this. So there you go.

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