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Final Fantasy XIII-Back to the Future 2

by on September 8, 2011
 

Time Travel: The Final Frontier in the Final Fantasy XIII-2. Time travel is something new to Final Fantasy, unless I’m mistaken. Bored of the last game? Well then this might shake things up for you. Annoyed at the length of puzzles, side quests, and treasure hunts in the last game? Well this could just make matters worse. The Historia Crux is your means of transportation and the picture above is of the aforementioned annoyance devi…I mean key part of the game. Apparently with use of the Historia Crux the game has the potential for multiple endings and layers upon layers of areas. Oh joy. Just what I needed, more of an excuse fore Square to lengthen the game with pointless hours of exploration, hunts, and side quests. If you’re into that kind of thing then good for you, but I prefer something more to the effect of Final Fantasy XII, VIII, or IX.

Here is a Historia Crux “Menu” of sorts:

What I do like is this little tid bit from an interview that Kotaku did with Square Enix. The question was:

Is it possible to return to time periods you’ve already visited and replay them as if it’s your first time you have visited the area?

Square Enix replied with this:

It will be possible to wind back time in each of the areas you visit and replay them. Character levels and equipment etc will be carried over so it will be possible to play the game as if doing a “New Game+” for each of the areas at different times. It will be possible to play through from the start using your levelled up characters, once you have completed the game. We have taken care to put a number of elements into the game system to make replays more exciting and user-friendly.

I love revisiting games with all of my items, weapons, and stuff that I have collected all throughout the game so this is about one of the only promising things I can see from Final Fantasy XIII-2. I may be wrong about the Historia Crux and it might actually bring a better game play experience to the field. In the end you can’t knock something until you try it.

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