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access_time September 6, 2011 at 3:42 PM in Features by Andrew Kent

Dead Island PC News

Good news everyone, the Dead Island game on Steam is now the correct game! DeepSilver plans to do a “makeup” to players who were affected by the mishap.

If you were worried about the BloodBath DLC then worry no longer, we have been assured that the BloodBath DLC will arrive on schedule. Fans who have preordered BloodBath will receive the DLC when it launches. The date for that is still unknown though.

DeepSilver is also aware of the ripper bug and are currently working hard to get things fixed. This bug will be remedied in the next update that will be coming soon.

Below are the day one patch notes for Dead Island:

Dead Island Patch Notes

Multiplayer and Matchmaking improvements
·        Maps are now correctly synchronized when player joins during map loading
·        Games now filter correctly in lobby
·        After joining a coop game enemies now spawn correctly

User guidance improved. (Quest guidance, UI, shop)
Additional Interface polishing
·        Map tracking now works correctly after loading checkpoints
·        Health and stamina bars of enemies now display correctly in coop.
·        Locations of invisible NPCs are no longer shown
·        More than one player can now use the same ladder simultaneously
·        Focus on items in shops is not changing after operation (sell, buy)
·        Additional Interface polishing
·        Fixed displaying gather rings near some door

Player death behavior improved
·        Respawn position now saved when playing in cooperative mode
·        If player dies whilst inside vehicle, menu will now be hidden

Save game mechanics extended
·        Added distinction between quest checkpoints and other saves

Minor animation fixes
·        AI animation now displays correctly after fast travel or travel through portals

AI improvements
·        Improved enemy awareness (zombies)
·        Enemies reaction to fire adapted
·        Enemies are now able to successfully reach player on some arenas
·        Shooting enemies no longer spawn infinitely

Balancing changes in difficulty
·        Item level will be calculated correctly when playing in second playthrough
·        Kick interrupting reload now adapted; after clip is inserted reload is treated as successful
·        Health regeneration is now disabled during grab.
·        More HP for all escorted NPCs
·        Removed all instances of Butcher during escorts
·        Purna can gain bonus rage from both “Grim Inspiration” and “Inspiring Kick”
·        Only “Walker” type enemies increase the extra XP of the “Combo” skill from Xian’s Survival skill tree

Pause Option added
·        Added information about players requesting pause (Co-op)

Looting rules improved
·        Thrown items now cannot be picked up by another player for 5 minutes.
·        Items from just-opened containers cannot be picked up by another player for 5 seconds.

Minor graphical glitches fixed.
·        Rectified occasional graphical glitch with NPC’s hands bending awkwardly
·        Animations now display correctly when trading
·        Stomper animation now displays correctly when same target is hit by another player

Sound bugs fixed
·        Volume of pickup’s engine has been increased

Quest bugs removed
·        All side quests in Laboratory can now be successfully completed
·        Potential walkthrough blocker removed when quest “Knockin’ on Heaven’s Door” is completed before talking to Dominik during “On the air” quest


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