The month of June is definitely a good time for people to obtain a hefty amount of video games to play. For this month alone I picked up a plethora of games: Alice: Madness Returns, Red Faction: Armageddon, Shadows of the Damned, and Legend of Zelda: Ocarina of Time 3D to name a few. I can say that as excited as I was purchasing these games, ripping the packaging off the box, and putting them into my console/handheld I no longer wish to play any of them after going through each game for about an hour or two.
I have developed what I call the “I don’t wish to continue” syndrome. I’m sure many of you have experienced that from time to time. You’re playing a video game, for example, L.A. Noire and you’re into it in the beginning but by the second hour you’re interest starts to wan after interrogating the 20th guy and you still can’t tell by his face if he’s lying or not. It happens, my friends.
I’ve been slowly developing this disease but lately it’s been getting extremely bad. In 2000, American McGee’s classic Alice was released to the public and I must have played through that game 10 times before eventually giving it up and moving onto my next video game venture. It took me less than an hour to take my concentration elsewhere from McGee’s sequel Alice: Madness Returns. I literally wanted to stop playing the after 20 minutes. Why? Visually it has all the same feel to it as its predecessor and yet I just don’t find any worth in playing it.
There have been many factors over the years that lead me to what I’ve become. One reason could be that there are just too many games out these days to be fixated to one. With video games becoming bigger and better and companies throwing away money to make it more amazing than the competitors you’re left wanting to collect all these games to play with but having so little time to enjoy it; so you move from one game to another like being THAT guy at the dance club moving from girl to girl figuring out which one would go home with you.
Another reason could be the lack of anything fun or interesting within the game itself. Sometimes I feel like developers are only interested in giving you incredible eye candy. Eye candy that can only get you so far, once a person is done being in awe of the total awesomeness of the visuals they’ll want to actually start playing. Without a good story or promising gameplay there’s really nothing developers can do to keep me interested in a game.
Maybe I’m just getting old. Needing to be told in-game that I have to press four different buttons to chug a grenade and make it explode is not exactly what I want to do. Back in the days when Nintendo and Sega dominated the video game industry instruction manuals for games were really just for aesthetics. No one really bothered to read through them because most games were easy to figure out. The A button equals jump, the B button equals shoot, that’s all it took. Now you have to hold down the left trigger, press A and Y at the same time, rotate your left thumbstick 180 degrees then click on it TO JUMP. All that work turns me off of wanting to play the game. I’m not saying that games shouldn’t be hard to play, games should definitely have hard modes but controls shouldn’t have their own hard mode.
Yes, I’m very nitpicky about games today but don’t sit there and say that you’ve never lost interest in playing a game. I’m sure there’s that one game that you wish you could finish but you just can’t for one reason or another.
Why is it so difficult to do so? What reason(s) makes you not want to play games and what makes you want to finish a game?