Developed by Madfinger Games, creators of Samurai II: Vengeance, SHADOWGUN showcases next-gen graphics and immersive gameplay authored in the Unity development platform. SHADOWGUN was highlighted on stage at Apple’s WWDC 2011 during their Graphics State of the Union talk and it’s being previewed at E3 2011.
Authored with the Unity development platform, SHADOWGUN combines tactical combat with third person harrowing action, ushering in a new visual standard for handheld gaming. SHADOWGUN puts players into the role of John Slade, a professional bounty hunter in the year 2350. Slade’s mission: hunt down Dr. Edgar Simon, renowned geneticist and former employee of the trans-galactic corporation Toltech Enterprises. Players must lead “shadowgun” John Slade as he infiltrates Dr. Simon’s mountain fortress and fights his personal army of mutants, cyborgs, and genetically-enhanced humanoids using state-of-the-art weaponry, ships, and the assistance of S.A.R.A. — Slade’s personal android assistant. The story is written by award winning author Micah Nathan who has joined the MadFinger team as executive creative consultant for SHADOWGUN.