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access_time May 23, 2011 at 2:43 PM in Features by unlimitedlives

Mortal Kombat Gets A HotFix To Balance Out Gameplay

As promised, NetherRealm Studios has done some balancing tweaks to Mortal Kombat that include adjustments to some special moves and damage scaling on air juggling. The hotfix was done over the weekend so most of the people playing online have already felt some of the adjustments. Here’s the list of tweaks done:

• Reduced some of Kung Lao’s combo and overall damage.
• Reduced the damage on some special moves.
• Increased the damage scaling after Kitana’s Enhanced ground fan toss.
• Adjusted some juggle’s damage scaling.
• Reduced the damage on some basic combos that were doing too much damage without using any meter.
• Increased Sheeva’s damage output for several of her moves and attacks.
• Temporarily Changed around some of Sonya’s fighting style properties to reduce her ability to lock someone down in block stun.
• Changed Kano’s Towards + FK to a low block.
• Reduced the recovery on Kano’s Upball to be closer to Johnny Cage’s Flip Kick recovery.
• Increased the damage of some of Baraka’s special moves and attacks.
• It is easy to juggle combo after hitting someone with Baraka’s chopchop on the ground.
• Increased the damage scaling on a frozen opponent.
• Baraka’s Away + FK FP combo is now a true popup.
• Reduced some of Reptile’s combo damage.

Source: Testyourmight.com


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