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Where’s the cloud power Microsoft advertised for Xbox One?

by on February 28, 2014
 

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When Microsoft firstly announced Xbox One as their next-gen console, Xbox incubation and prototyping group manager Jeff Henshaw said “We’re provisioning for developers for every physical Xbox One we build, we’re provisioning the CPU and storage equivalent of three Xbox Ones on the cloud,” and that feature was quite amazing for everyone, from developers to customers. They were advertising that feature a lot, you could believe that their whole marketing strategy was based on that feature and on the all-in-one system.

But where’s the so praised cloud power? Because it seems that it isn’t helping Xbox One at all. While the competition has managed to obtain the standard of 1080p and 60 FPS, Xbox One is still struggling to get 720/900p and 30 FPS even in exclusive IPs which were meant to be designed exclusively for the console and should bring out the best out of it.

And it’s not a rabid fanboy speaking, I’m a proud owner of all console from all three major titans in the console market… but as a customer I feel worried, a lot. And it’s not all about graphics and FPS, but if Xbox One truly has the equivalent of three other consoles hidden in the cloud, developer should be capable to benefit from the extra space and processing power to create something new, something that has never been released so far.

I know that Xbox One is on the market for only three months, but I’ve expected to already notice that power kick in and help Xbox One to achieve what gamers want. So far, the majority of launch and pre-launch titles have a disappointing resolution and/or FPS and quite frankly the next-gen version looks a lot similar with the older-gen version (Xbox 360).

So how Microsoft wants gamers to be motivated in buying their console? You can get pretty much the same experience from your current Xbox 360, except the few exclusive titles that you can simply live without if you are not a big fan of any of those series/ concepts.

I know that a lot of you have played Titanfall in the open beta from a few weeks ago, was that experience truly next-gen? I felt like I was playing on my Xbox 360 three years ago with my friends. The experience was the same and I enjoyed it, as the game has some really strong points, but where will the next gen be noticeable? I mean, why would you pay for a new console if it isn’t offering you something new? Maybe just for the sake of having everything that’s out there on the market, but I can’t really imagine a lot of people affording that caprice.

So my direct question to Microsoft is, where when we will have next-gen experiences on our brand new shiny consoles? I hope it’s rather sooner than later, because this whole charade already feels old to me. And as a side note, is Kinect part of that? Until you will be able to convince me that this device is worth something, it will rest for a long time on my shelf, alongside a bunch of other useless things.

 

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  • WhySoSerious
    February 28, 2014 at 4:19 AM

    Seriously? Most devs won’t be able to use Cloud power because people wanted offline console. That’s why M$ wanted XO to be always online. They attached Kinect for the same reason. All costumers have Kinect so all games can use it. They made a mistake when they launched X360 without HDD and they didn’t want to make another but it was just to soon for such move. They took a risk and faild.

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  • February 28, 2014 at 5:56 AM

    Damn……. Pretty straight forward on this one….. I have been waiting for something regarding the cloud and it’s effectiveness toward the XBOne, but have not heard anything since it’s conception.

    The power of “TEN” xbones in one console……. Yeah okay then they would have found a way to see lone console as if it were ten and charge everyone through the roof. Oh wait that’s right they’re damn near giving away the system and it’s games as of now to attempt to make up sales.

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  • February 28, 2014 at 6:51 AM

    This just in….Microsoft is full of sh*t….they feed the sheep lies knowing the sheep will believe anything they’re told.

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  • February 28, 2014 at 7:06 AM

    I think the main issue with this article is that it doesn’t address the fact that Microsoft’s drastic move away from “always online” has hindered their biggest selling point, Cloud Servers.

    At the moment the only 2 games using it are Forza5 and Titanfall.

    I believe that developers were given a set of specifications and they are now having to adapt the game to a single console because cloud is no longer a requirement.

    This would explain the issues with resolution and fps.

    I really hope Microsoft re-introduce the always on requirement, otherwise their “Cloud Servers” will never reach their maximum. Why? Because why would a developer spend their time and money for a technology that may not even be used, especially when it is in regards to the fundamentals of how a game plays.

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    • Exare
      February 28, 2014 at 8:05 PM

      @youshlessYoush I couldn’t agree with you more. Honestly, the always-on feature is what made the XBox One great and now that it’s gone the Xbox team is having to make-do with a relatively under powered system compared to what they had available to them before. It’s too bad really, always-on is the future of every digital device. Maybe it was just too soon for your average consumer?:/

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