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Tomb Raider Definitive Edition confirms the gap between Xbox One and PS4

by on January 23, 2014
 

TombRaider-Definitive-Edition

Before I will be venturing in this cruel territory, in which every fanboy defends his favorite company, I must say that I don’t care in any  way or form which company “wins” the console wars brought to us by the next-generation of console (in plus, I’m a proud owner of both Xbox One and PlayStation 4).

Hoping that I made myself clear with the statement from above, let’s talk about Tomb Raider Definitive Edition and how it shows a slight difference in development between Xbox One in PlayStation 4. Being the first retail game released after the launch titles, I kinda had high expectation from it. Why?

Regardless the fact that the Definitive Edition is only a way to gain more money from an outdated game, Tomb Raider should have been balanced and a step forward from the previous version (the PS3 and X360 one), but it isn’t – or at least, not on every platform.

We’ve been confirmed today by the developer that the Definitive Edition of Tomb Raider will in fact run at 1080p on both platform but at 60 FPS only on the PlayStation 4, while the Xbox One version of the game averaging a disappointing 30 FPS.

Not only that this makes the Definitive Edition less “definitive” on the Xbox One, but why is there such a big difference between the two platforms? If you take a closer look at all the titles available at this moment on XBO/PS4 you’ll see that more games seem to run at 1080p/60 FPS on Sony’s console, while Xbox One’s majority of games run at 720/900p and 30FPS.

The hardware difference could be a factor, but if we take Microsoft’s word for granted we should rule this option out. So what’s there left? A strong possibility is that Xbox One is harder to develop for compared to PlayStation 4. This means that the wheel has turned, and Microsoft is now in the spot where Sony was with the PlayStation 3.

There are also some rumours that Sony is paying third-party developers to make their games work better on PlayStation 4. This surely has happened before, if not with Sony, sure with another company. But until we have some real proof, we can’t really start pointing fingers.

So what’s there hidden from our eyes that brings this slight differences between the two titans? It can be hardware or software related. The one thing I’m confident about is that is time for Microsoft to do something about this before they will lose even more advantage.

Will I buy Tomb Raider Definitive Edition? Hell no. The game can easily be played on a PC if you are a high settings enthusiast, and if not – you can get it for half the price of Definitive Edition on current-gen consoles.

For me, the new and definitive edition can be described easily as “Fraud Edition” as Rich of ReviewTechUSA pointed out in one of his videos.

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  • January 24, 2014 at 5:26 AM

    it’s not harder to develop for, there’s just less power in the Xbox One….everyone already knows that, and it’s been confirmed by many, they wasted resources on that stupid Kinect as well as their OS; simply put, MS screwed up on this one.

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    • Avatar of Ramon Aranda
      January 24, 2014 at 7:59 AM

      That’s a bit of a disappointment, and while the game might not feel or look much different once you’re actually playing it on both consoles, I still wonder what’s going on with the hardware (Xbox One) that isn’t allowing for higher frame rates.

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  • Phil
    January 24, 2014 at 8:39 AM

    Erm, don’t you think it’s slightly ridiculous to suggest Sony are paying devs to ensure the PS4 version is “better”.

    Both systems use fairly standard, well understood hardware, from specs alone we could see long ago the PS4 had a hardware advantage. The Xbox One also utilises ESRAM to try to close the performance gap, but again, this is a hassle to develop for.

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