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Sega will retain the original difficulty of upcoming Castle of Illusions remake

by on July 3, 2013
 
Castle of Illusions to keep difficulty

Castle of Illusions to keep difficulty

Today, our friends at Siliconera have confirmed that the upcoming game Castle of Illusions will still be as hard as it was on the Sega Mega Drive.

Siliconera caught up with Omar Woodley, of Sega Studios Australia, and conducted an interview. When asked why they chose the classic Disney game, Mr. Woodley replied, “We were actually talking to Disney, about two years ago, about doing a collaboration. Initially, we were unsure what it would be—we just knew that we wanted to do a project together, to make a Disney game.

So we looked at our catalogue of games, and obviously the original Castle of Illusion is one of the best games from the Mega Drive and Genesis era, so we chose that.”

Mr. Woodley also insisted that it wouldn’t be like many modern Disney games. He insisted that, due to their audience being retro gamers and since the game’s difficulty was one of the compelling reasons that they chose Castle of Illusions of all things, the upcoming remake will retain every bit of the original’s difficulty.

Later on, Mr. Woodley was asked if the game did well, if we’d see remakes of other classic platformer games from the Genesis. Mr. Woodley answered, “We’ve been getting that question a lot… Our focus is strictly on Castle of Illusion, so we’ll just have to see how well it does.”

With this and DuckTales coming up, gamers have quite a bit to look forward to in the coming months. Will these remakes be faithful to the originals?

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